Tuesday, April 13, 2010

Contortionist.



Well, the new rig works- but there is a major amount of weight painting to do again. Another unfortunate side effect of this is that the hair needs to be redone, and a solution found for the deforming buttons.

Rebuilt The Entire Skeleton.

Because bones are not happy when they are their own grandparents, I scrapped the whole rig and started over.

I still have no idea why why I copy a pose reversed, it does not mirror in the expected way.

Oh well, the skeleton seems happy enough.

Monday, April 12, 2010

Sidekick

Extremely early on for this character, but working on a horse for my general.


I have learned quite a bit about topology reflow, and have used the "making diamonds" technique to attach the medium-poly head to a lower poly body. This trick prevents edge-loops on the horse's face from running all the way down the length of the body. Edge-loops across the "forehead" still run the length, however, and I may still do something about that.