Thursday, October 28, 2010
Friday, July 2, 2010
Face experiment
I did a fun test of Blender's texture painting tool kit, and would up with this zombie-like fellow. The strange skin tones are due to using web-cam photos as my texture images (never advisable) but this was just an experiment, after all. I won't be going any further with this one, but thought the results were promising.
I like the mesh and it might be used for something down the road. I'm getting quite a bit faster- this only took 2.5 hours to get to this point. 1600 faces before sub-surf, and with mirror applied. Here's the edgeloops highlighted.
Sunday, May 23, 2010
Monday, May 17, 2010
Kitty WIP
Next to do: fix her weird nose hairs, add a lot more "poof" to the body, add ear whiskers, thicken up those front leg hairs, put the teeth in, and then do some skin coloration in places like the eyelids and nose. Then, it's on to rigging.
I made a silly mistake and forgot to put in a tongue before I started putting the hair on, so I will have to do it as a separate object or else I'll lose all of my hair work. Lesson learned for next time.
Something kind of cool is that her eyes have animatable slit pupils.
Sunday, May 16, 2010
Sunday, May 9, 2010
Zebra
Here are some samples I created for MathZee.com. The model and animations were all done by me, however they are based on a 2d illustration of a zebra character found on that page.
I made this test lip sync (set to Christian Bale's Terminator meltdown), and decided that his ears needed to be rigged up.
This next animation is supposed to demonstrate the character as a cheerleader in a game for children. He would be in the bottom right corner of a game's interface and react and encourage kids as they play the game.
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