Showing posts with label Blender. Show all posts
Showing posts with label Blender. Show all posts

Friday, July 2, 2010

Face experiment


I did a fun test of Blender's texture painting tool kit, and would up with this zombie-like fellow. The strange skin tones are due to using web-cam photos as my texture images (never advisable) but this was just an experiment, after all. I won't be going any further with this one, but thought the results were promising.



I like the mesh and it might be used for something down the road. I'm getting quite a bit faster- this only took 2.5 hours to get to this point. 1600 faces before sub-surf, and with mirror applied. Here's the edgeloops highlighted.



Sunday, May 23, 2010

Starting to Rig




Mrow?

Monday, May 17, 2010

Kitty WIP


Next to do: fix her weird nose hairs, add a lot more "poof" to the body, add ear whiskers, thicken up those front leg hairs, put the teeth in, and then do some skin coloration in places like the eyelids and nose. Then, it's on to rigging.

I made a silly mistake and forgot to put in a tongue before I started putting the hair on, so I will have to do it as a separate object or else I'll lose all of my hair work. Lesson learned for next time.

Something kind of cool is that her eyes have animatable slit pupils.

Sunday, May 16, 2010

Fuzzy Kitty

The Evolution of Experimental Hair Tweaking




Getting closer, still not there yet..

Sunday, May 9, 2010

Zebra

Here are some samples I created for MathZee.com. The model and animations were all done by me, however they are based on a 2d illustration of a zebra character found on that page.






I made this test lip sync (set to Christian Bale's Terminator meltdown), and decided that his ears needed to be rigged up.

This next animation is supposed to demonstrate the character as a cheerleader in a game for children. He would be in the bottom right corner of a game's interface and react and encourage kids as they play the game.





Cat





Very early kitty. Our fuzzball Ophie is the inspiration for this project. The goal will be to make some long, fun hair.

Tuesday, March 30, 2010

Architectural Sketch



It appears I have some weird normals calculation going on with the doors that needs my attention, but I like how this is coming together.

Thursday, March 18, 2010

Uncanny Valley


Coming along..

I created some eyes using a pretty good tutorial found here:

The technique involves creating a modeled geometric iris inside of the eye and using transparent, blended textures with an alpha channel to gently reveal it.

The tutorial doesn't seem to use the same set of defaults for material settings that my Blender setup does, so getting it to work was way more trouble than I expected. I think results are pretty nice, however.


I haven't decided if I am going to use this to bake a low-poly version for use in a game or not. I'm just enjoying the modeling process and seeing where that takes me.

Still to do: Hair and eyebrows, a medal for his chest, more believable texture on his jacket and skin. Hopefully, I'll be on to rigging him up for animation in the next couple days.


Saturday, March 13, 2010

Friday, March 12, 2010

Napoleon: Freaky Cupie Doll Edition



Made his freaky head, but I'm sure it will look much less freaky once I get some pupils, hair, eyebrows, and his iconic hat. Starting on the uniform now.


There is always more tweaking to do and I'm not yet satisfied with the overall look of this guy yet, but the practice is paying off and this is some of the best topology I've done yet- good flowing of edge loops around key features that will ensure clean deforming.

Friday, February 12, 2010

Starting to Look Like a Car


Tires don't have hubcaps yet, and they are merging strangely. The Blender curve array tools can behave very strangely sometimes.

Thursday, December 3, 2009

Autocarmobile

UFO Flyaround

Revised my little UFO car.


Monday, November 23, 2009

Wednesday, November 11, 2009

More, Slow Progress




Cleaned up some messy geometry, started down the sides.


Friday, November 6, 2009

1957 Bel Air: I Am The Fresh Prince of It.





Started over, now that I know what I am doing. This time, I will build all of the component pieces individually. It's a much smarter way to go.

Monday, November 2, 2009

Cloth


I learned how to do procedural cloth simulations. This will be used to give my guy some clothes.

Wednesday, October 28, 2009

Shape Keys - Mystery Lip Sync

Not sure what he's saying, but I like how he's saying it.


Saturday, October 24, 2009

Friday, October 9, 2009

Learnin'



(Same guy with slightly better mouth )