Showing posts with label game development. Show all posts
Showing posts with label game development. Show all posts

Saturday, March 13, 2010

Friday, March 12, 2010

Napoleon: Freaky Cupie Doll Edition



Made his freaky head, but I'm sure it will look much less freaky once I get some pupils, hair, eyebrows, and his iconic hat. Starting on the uniform now.


There is always more tweaking to do and I'm not yet satisfied with the overall look of this guy yet, but the practice is paying off and this is some of the best topology I've done yet- good flowing of edge loops around key features that will ensure clean deforming.

Tuesday, September 22, 2009

Blender

I've been experimenting with and learning (and loving!) Blender. I threw this together in a few hours.



I haven't forgotten about the grand game project, however. Blender has some amazing abilities (such as building 3d games) and I am exploring those possibilities.

Wednesday, July 29, 2009

Geometry is (Pretty Much) Done!


All this guy needs is for his hemispheres to be properly glued together and then a snazzy set of clothes and some sexy eyebrows. An outpatient fingerlength reduction procedure might not be a bad idea either.


Experiments, Fingers



(These were an experiment in texturing- the final will not be textured with graphite drawings)

Back to the main fork:



Attack of the sausage fingers!

Tuesday, July 28, 2009

Sunday, July 26, 2009

Built a Lot of His Body This Afternoon


Perhaps he will wear pajamas into battle?

Saturday, July 25, 2009

Head Geometry is Almost Done



I still need to do a little work on the seams between the two halves, but his bald head is almost done.

Thursday, July 23, 2009

Roughing Out My Soldier..



The good thing is I only really have to make just one soldier. Computer magic can then turn this one guy into hundreds.

Wednesday, July 22, 2009