Thursday, March 18, 2010

Uncanny Valley


Coming along..

I created some eyes using a pretty good tutorial found here:

The technique involves creating a modeled geometric iris inside of the eye and using transparent, blended textures with an alpha channel to gently reveal it.

The tutorial doesn't seem to use the same set of defaults for material settings that my Blender setup does, so getting it to work was way more trouble than I expected. I think results are pretty nice, however.


I haven't decided if I am going to use this to bake a low-poly version for use in a game or not. I'm just enjoying the modeling process and seeing where that takes me.

Still to do: Hair and eyebrows, a medal for his chest, more believable texture on his jacket and skin. Hopefully, I'll be on to rigging him up for animation in the next couple days.


Saturday, March 13, 2010

Big Hat is Big

Makin Some Clothes and Fingers





Almost ready to make the absolutely gigantic hat.


Friday, March 12, 2010

Napoleon: Freaky Cupie Doll Edition



Made his freaky head, but I'm sure it will look much less freaky once I get some pupils, hair, eyebrows, and his iconic hat. Starting on the uniform now.


There is always more tweaking to do and I'm not yet satisfied with the overall look of this guy yet, but the practice is paying off and this is some of the best topology I've done yet- good flowing of edge loops around key features that will ensure clean deforming.

Thursday, February 25, 2010

Finally, Round Tires

I have no idea why the merging on the tire was not working, I just kept trying different settings and it finally worked. Sometimes Blender acts up in insane ways, but I have learned that if you "apply scale and rotation to objdata" (control a) it can go a long way solving these issues.

Thanks to Blender Cookie for the tip!




Friday, February 12, 2010

Starting to Look Like a Car


Tires don't have hubcaps yet, and they are merging strangely. The Blender curve array tools can behave very strangely sometimes.

Wednesday, February 10, 2010