It appears I have some weird normals calculation going on with the doors that needs my attention, but I like how this is coming together.
Tuesday, March 30, 2010
Saturday, March 27, 2010
Facial Rig
There are some very serious bone weight issues going on, so I will probably have to delete all the weights and start over with defining influences, but I was able to proof-of-concept my rig by making this smug expression here.
Meanwhile, here's a horrific illustration of why I still have a lot of damage to repair:
Friday, March 26, 2010
Crimes Against Fashion
Started out with an ugly spider-monster looking thing (above), but the final result looks ok (below).
As I look at him, I am considering adding more buttons up both sides of his coat.
Tuesday, March 23, 2010
Thursday, March 18, 2010
Uncanny Valley
I created some eyes using a pretty good tutorial found here:
The technique involves creating a modeled geometric iris inside of the eye and using transparent, blended textures with an alpha channel to gently reveal it.
The tutorial doesn't seem to use the same set of defaults for material settings that my Blender setup does, so getting it to work was way more trouble than I expected. I think results are pretty nice, however.
Saturday, March 13, 2010
Friday, March 12, 2010
Napoleon: Freaky Cupie Doll Edition
Made his freaky head, but I'm sure it will look much less freaky once I get some pupils, hair, eyebrows, and his iconic hat. Starting on the uniform now.
There is always more tweaking to do and I'm not yet satisfied with the overall look of this guy yet, but the practice is paying off and this is some of the best topology I've done yet- good flowing of edge loops around key features that will ensure clean deforming.
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