Tuesday, April 13, 2010

Contortionist.



Well, the new rig works- but there is a major amount of weight painting to do again. Another unfortunate side effect of this is that the hair needs to be redone, and a solution found for the deforming buttons.

Rebuilt The Entire Skeleton.

Because bones are not happy when they are their own grandparents, I scrapped the whole rig and started over.

I still have no idea why why I copy a pose reversed, it does not mirror in the expected way.

Oh well, the skeleton seems happy enough.

Monday, April 12, 2010

Sidekick

Extremely early on for this character, but working on a horse for my general.


I have learned quite a bit about topology reflow, and have used the "making diamonds" technique to attach the medium-poly head to a lower poly body. This trick prevents edge-loops on the horse's face from running all the way down the length of the body. Edge-loops across the "forehead" still run the length, however, and I may still do something about that.



Tuesday, March 30, 2010

Architectural Sketch



It appears I have some weird normals calculation going on with the doors that needs my attention, but I like how this is coming together.

Saturday, March 27, 2010

Facial Rig

There are some very serious bone weight issues going on, so I will probably have to delete all the weights and start over with defining influences, but I was able to proof-of-concept my rig by making this smug expression here.





Meanwhile, here's a horrific illustration of why I still have a lot of damage to repair:



Friday, March 26, 2010

Crimes Against Fashion

Started out with an ugly spider-monster looking thing (above), but the final result looks ok (below).

As I look at him, I am considering adding more buttons up both sides of his coat.


Here's a bit of a flyaround:

Tuesday, March 23, 2010